Blood Bowl II - v1.0 +1 TRAINER - Download Gameplay-facilitating trainer for Blood Bowl II.This trainer may not necessarily work with your copy of the game. File type Trainer. File size 1.2 MB. Last update Wednesday, September 30, 2015. Downloads 2273. Downloads (7 days) 14. Blood Bowl 2 (+1 Trainer) [DEViATTED] trainer gives max,s out all stats,but after selecting a player and clicking on the playing field,the END TURN button disappears and you are unable to do anything else!!!!
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. We Are Bloodbowl! The Night Goblins, the Orcs, The Elves!
We BRING THE PAIN! Be it Electronic or Table-tonic!. Post your Teams! Your Horror Stories of the Game that Nuffle Ruled!
Got a Tourney? Join the NAF!. REDDIT BLOOD BOWL LEAGUE.
3rd PARTY SOFTWARE. TEAM SUGGESTIONS.
UPCOMING TOURNAMENTS. BB2 CONSOLE GAMING. Hello Bruce!. Blood Bowl Podcasts!. Digital Leagues. Non-GW Mini's for a Unique look for your teams:. Got mini's you don't play, want to swap for someone else's?.
use at own risk. use at own risk Other Forums/Message Boards for Bloodbowl:. Other GW Games. Bringing back the Specialist Games vibe, slowly:. fantasy wargame.
Are you just looking for a pure 'how do I allow custom/mixed teams in my league?' Or are you looking for some more general advice? For the former, it's just a setting you can toggle like ageing or stadium enhancements; if you want to allow custom/mixed teams, just toggle tghe appropriate option.
I'm away from my PC right now, so I can't provide screenshots, unfortunately. If you're looking for more general advice on how to best administrate a hybrid league, that's tougher. I don't really have much experience as an admin, but as a player, I can say that mixed teams don't really go well with non-mixed ones. As for custom team leagues, they can potentially be a lot of fun, though it's best if you set some build guidelines to prevent things from getting too crazy. You should either set a flat maximum TV allowance (ie TV1200 or TV2000) or go the tournament route and set a certain level of gold pieces for buying players, then a certain number of skills/stat improvements that teams are allowed, usually limiting the number of double skills and stat improvements, as well as the number of improvements on a single player.
Yeah, it's the latter I was looking for. BB2 provides us with a way to involve friends in the league that can't necessarily make it in person, so some players will be tabletop + digital, and some will be strictly digital.
I was thinking about running the league outside of BB2, and just using it as a facilitator for distance matches. That seems to be the easiest way, but I didn't know if they built in features to do the work for you or not. I will most likely follow Death Zone Season 1 rules for league management, and yeah, we'll be going with the whole aging/retirement/re-buy your team each season. There is a mix of experienced vs new players, and I want to keep things at a certain level. There are a couple issues with doing a cross-digital/tabletop league; namely, the slight roster differences.
In BB2, Human Catchers are AV 8 and 70k, and Human Ogres are only 130k, while in tabletop, Catchers are AV7 and 60k while Ogres are 140k. Additionally, the Doom Diver and 'Ooligan positionals on the Goblin team aren't present in BB2. Additionally, the MVP rules are different between TT & BB2. In the current TT rules, you select 3 players to be eligible for the MVP before you roll to determine who gets it, while BB2 randomly selects anyone on the team who saw action during the game, including star players, and players who die. If you plan to run a hybrid league, you'll need to run the tabletop rules with BB2's ruleset. Yes, Human Catchers are AV8 in BB2. The reason being that in LRB6 (the edition just prior to the current one), Catchers had a statline of 8247 and cost 70k, and were widely agreed to be pretty under-powered.
Since BB2 came out before the newest tabletop rules, they got first crack at adjusting the Catchers, and decided on boosting their armor, based upon Plasmoid's 'CRP+' set of house-rules, (which is also where the Ogre discount comes from) with the idea being that it gives them a niche, due to being the toughest Catchers in the game. When GW got around to creating the new edition, they opted to instead give Catchers a discount to 60k, since they felt that the models they sculpted didn't appear to be AV8.